﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using HappyFrogXna.DrawingSystem;
using HappyFrogXna.ScreenSystem;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
#if WINDOWS_PHONE
using Microsoft.Xna.Framework.Input.Touch;
#endif
using Microsoft.Xna.Framework.Media;
using FarseerPhysics.Factories;
using FarseerPhysics.Dynamics;
using System.Diagnostics;
using HappyFrogXna;
using HappyFrogXna.Miscellaneous;
using HappyFrogXna.Level;

namespace HappyFrogXna.Roles
{
    interface IFrog
    {
    }
}
